Tuesday, August 31, 2010

A Gentleman's Ones

""Gentleman's Ones" is an expression commonly used among friends here to describe those devious double-ones required to pass a morale test when everything has otherwise gone horribly, horribly wrong. It's an admission that one doesn't really deserve to be on the table, but just might continue to fight anyway."
- from A Gentleman's Ones
 If you still haven't visited this marvelous blog, now is your chance. Check out the awesome models that B. Smoove has painted, his beautiful 3D interpretation of Space Hulk and all the other crazy projects that, without a doubt, will blow your mind.

And now I will share with you MY "Gentleman's Ones"

1. This one was recent. I was playing a 1750 pt. game using my buddy's Ork list against a very nasty Imperial Guard player who knew he was going to face Orkz and thus fielded tons of heavy bolters. His list consisted of 2 Leman Russ squadrons (not sure which type), a Psycher Battle Squad in a Chimera and then a bunch of other vehicles, few Sentinels.. Overall a pretty good, annoying list.
The list that I ran was fairly simple - 2 Warbosses with PKs - each with 10 Nobz (Painboy, Waagh banner, one with PK and everyone else with Big Choppas). One of them was in a trukk, one in a Battle Wagon with a Deff Rolla. There were two units of 30 Boyz with Nobz and Zagstruk with his Stormboyz was in reserve. Notice how the Nobz are not really kitted out for mean wound allocation!
So first turn I see a squad of Boyz whittled down to 3 Boyz and a Nob (they make their saves) and the Trukk is glanced and stunned from Heavy Bolters.. or something.

Yes. My Nobz had the balls.
My army advances and does nothing. Until the end of the game one unit of Boyz will never get in close combat and the Trukk will always be stunned, shaken or immobilized but never wrecked or destroyed. Zagstruk shows up and assaults a Leman Russ squadron, wrecking all 3 vehicles. Next turn he ends up being the only survivor and will wreck a Chimera before getting shot to death. The 3 Boyz and a Nob squad becomes just a lonely Nob who ends up killing 2 vehicles in the next 2 turns all by himself AND survives the game. However, it all seems lost when my closest Nob squad gets hit with his psychic power and their Ld gets reduced to 2. They get shot.. a LOT.. . I roll like a 9 or 10 and use my boss pole to re-roll the moral save... and BAM! A GENTLEMAN'S ONES!

I then start screaming WAAAAAAAAAAAAGH! from joy and proceed to humiliate his Leman Russes. I really needed that save, because my whole army was being kited around and when I made it, it really changed the game around for me. Final result was 7 KP to 2 for me - He got a point for killing my Battlewagon and Zagstruk's unit. Silly Guardsmen.

But then you'll probably say "But Vlaaaaaaaaad, you had a boss pol and that was not faaaaaair!"
Well, then... sit tight for I have yet another story to tell! : )

2. Da Sevun Bloo Boyz
The store had a pretty big Planetstrike game in which everyone brought 1,000 points of their army. My team was playing Attackers and for most of the game my Boyz were pretty much unharmed. A turn or so before the game ended I had a unit of 25+ Boyz with a Power Klaw Nob and they were headed for this tiny sandbag bunker in the middle of the map. Now, in Planetstrike Attackers touching an objective count as controlling it and it just so happened that my Orkz were the only ones around AND this little bunker was the tiebreaker. What was in the bunker? Genestealers and Scarab Swarms. My Boyz WAAAAAGH and multi-assault them sustaining minor injuries due to lucky rolling. So far so good.

Next turn they get assaulted by..
Ultramarines Terminators
Blood Angels Assault Squad
A few Tactical Marines
NECRON WARRIORS - Yes, that's right. They assaulted me since they had nothing to shoot at.

Uh-oh. I get to watch my Boyz dieing like flies before they can even strike back. However, Mork was watching over me and he made sure that 7 Boyz remained. Their attacks killed a few Scarab Swarms, but the damage was done. I had to allocate wounds on my Nob and he ended up dieing so that meant no bosspole morale re-roll for me. ;_; Luckily my boyz were not Fearless, which would have meant taking like 15 armor saves. Yikes. Combat ended and I needed to take that impossible morale save. It was the very last turn of the game (Defenders didn't get their turn because they had the points advantage and we were running out of time).. and I rolled A GENTLEMAN'S ONES.
My brave Ork Boyz decided to stay and fight for this meaningless little bunker. Was it because of sheer stupidity or blood lust? Probably.

Da Sevun Bloo Boyz
Later that same day I repainted those seven Boyz from red to blue. After all, Orkz believe that blue brings luck to their race and they WERE lucky to survive that meat grinder.
Since then, I started painting my Orkz blue. My painting skills have evolved since then but these little guys are always in the front lines of one of my Ork Mobz and no matter the tactical situation, I always, always remove them last. They have never stopped working for me.

I haven't had any Gentleman's Ones with my Space Wolves, but I believe that when I start playing with them more often they will also get to experience the epic power of the double ones.


  1. I love it!!! Those are some alarmingly brave Orks.
    Cheers for the nod in this great post.

  2. Yeah, no problem. These are some of the stories I tell and retell over and over again at our local GW and people seem to enjoy them. Hoping for some new ones to happen soon. ;P


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