Sunday, October 9, 2011

Rock-Con 2011! My first singles 40k Tournament!

You guys! I am super excited! 
Why? 
Because I just signed up for Rock-Con 2011, which will have a Warhammer 40,000 Tournament!! 

Ogre Kingdoms (Slave)Giants: Are they worth it?

Hello, hello, hello. Long time no see, I know, but as always I have been a busy little gamer! As promised, the shiny, new Ogres have been built and have seen some tabletop action against the other races of Warhammer.

But we are here to discuss GIANTS!

My Ogre Kingdoms Giant!
As a leftover from my unsuccessful Orcs and Goblins Waaaagh, my Giant quickly found his place in my Ogre Kingdoms list, even at 1000 pt. games. At first, he was just a giant point-sink - something worth 200 points that allowed me to quickly fill-up a list. Add to the fact that Giants are quick to field, sturdy, easy to transport (no puny, fiddly details, not finecast - just good ole plastic!) and you can see why I decided to include one in my previous army. Heck, the previous sentence is also the reason why I'm playing Ogre Kingdoms in the first place..

So.. what do you get?
Well, for 200 points you get possibly one of the most balanced, well-rounded big, nasty creatures in Warhammer Fantasy. A random table of effects allows a giant to deal with other big monsters either by killing or shutting them down and he excels at stomping on big blocks of guys or holding them in one place until your Ogres get in position for some delicious flank charges. Add to that the benefit of the survivability granted by Lore of the Great Maw and maybe you'll see why a Giant can be a great addition to your army. Lets start with the most obvious reason to use a Giant:

Bullet Magnet:
A Giant is the cheapest big monster that you can add to your list and as such he should be used to taunt your opponent and fish out his artillery, magic missiles and shooting.
Multiple Wounds: In other armies Giants stick like a sore thumb and are surrounded by big blocks of numerous models with only one wound. As such they are usually the first thing to be shot at by cannons, balistas, etc.However, if you do use a Giant in your OK you'll realize that their biggest importance is to be the center of attention. You want cannons to shoot at them and not at your Ogres and Ironguts, because they will go through your models, they will wound them and they WILL cause multiple wounds to your Ogres.
Sure, they have no armor, but what they lack in defense they have in Toughness. With 6 Wounds and Toughness 5, I Giant can and will absorb some shooting. If you manage to get some soft cover from specific terrain pieces, many archer units will hit you on 6's and wound you on 6's. Your biggest weakness will be some of the army-specific magic missiles which hit automatically and have a high Strength.

However, your best augment spells can greatly benefit your giant! Toothcracker adds +1T, making your Giant even harder to wound at T6. However, what truly makes the Ogre Kingdoms Giant is the ability to give him Regeneration. Yep, a 4+ save by casting Trollguts. Hit your lumbering behemoth with that spell and all of a sudden he's getting some awesome resistance against most attacks.
Similarly, casting Toothcracker on your other units will make them T5, thus making them equally hard to kill. What does that mean, then? Well, it will force your opponent to make choices, especially if they are shooting you with S3. All of a sudden your army is tougher to kill and your opponent has to decide what to go for and every time there are decisions to be made there will be mistakes!

Beast Slayer
Giant are great at "tar-pitting" and even slaying your opponents monster, chariots, cavalry, etc.
But before we discuss his arsenal against the big, nasty things.. let me reveal to you what the most important factor is: Initiative 3. That's right. A Giant's most awesome stat when it comes to fighting monster is his average Initiative. Many creatures have lower Initiative than your Giant and in many cases it is vital for him to strike first. Hydras are I 2, Necrosphinxes - I 1, etc. etc. Coincidentally, their low Initiative makes them that much easier to kill. When fighting Big Things you roll on a chart to see what happens. Half of the time you basically shut down your target until the next turn. The other half is a painful thump with club.. 
Yell an Ball - If you roll a 1 on the table for killing Big Things (which affects Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, etc.) you automatically end the combat and with by 2 points. This is great as a tar-pitting "technique" and will save you against some especially hard-hitting things - like giant blocks of Always Strike Last great weapon-wielders. A lot of the time monsters are stubborn but have low Initiative, so your chances of making your opponent's scary beast to run away are pretty good!
Thump with Club - (2-4) This is the deadliest weapon your Giant has against big things. A failed Initiative test inflicts 2d6 automatic wounds. No armor saves allowed. Remember how I mentioned that many monstrous creatures have piss-poor Initiative? This is when it truly, truly matters. I've killed Hydras and Necrosphinxes without even taking a wound. Yeah, a Necrosphinx has Heroic Killing Blow, T8, S8 (I think) and other nasty surprises, but with an Initiative of 1 that failed test will inflict 7 wounds on average, thus instakilling it. ;D Thump with Club tests against the lowest Initiative in a unit (so a Chariot will have to pass an I2 because of its Cold One or Horse), so that makes it useful against mixed units as well.
'eadbutt: On a 5 or 6, your Giant inflicts an automatic wound on any model in the unit. No armor saves. The model is then "stunned" and if it hasn't attacked this turn it loses all of its attacks. If it has, it loses next turn's attacks. Yet another tar-pit ability useful against things without a Ward save or Regeneration. It will save your skin many, many times!

Suicide Horde-Stomper
Sometimes it is necessary to have one or two units that can dish out enough damage to horde units just to reduce their ranks. At 200 points your Giant is 22 points cheaper than your 6-man Ogre unit with Iron Fists and Full command. Not to mention that he does not have a banner, so when he dies (and he most definitely will), your opponent will only be able to capture his loincloth.
What should you aim for? Obviously lower Strength, lower Initiative blocks of guys - Empire Halberds, pretty much anything Lizardmen, Orcs, Goblins, other Ogres. Going after blocks of Dark Elves is tough, because of Hatred, but you have Terror and if you're lucky their WS will be reduced. Same goes for the other armies - when charged or getting charged don't forget to mention your Terror ability, because a failed Ld check by your opponent will mean you're getting on 5's, rather on 3's or 4's.
Your Ld10 and Stubborn mean you don't care if you get the charge or not. If you use your Giant as a suicide unit you'll be going after other Stubborn regiments.
The trick is that even if you lose, even if you die before using any of your Special Attacks you still have a chance of doing tons of damage by falling on them. Most of the time you'll be hitting around 15+ small models and wound them on 2+ (S6). Also, Multiple Wounds (d3) on bigger things, so multiple wound blocks are also in trouble if your Giant falls on them. And if you somehow survive your epic charge.. well.. that's a bonus, I guess. No matter how badly you lost by you are Ld10 Stubborn, so just don't fail at rolling dice. Oh, and don't roll a 1 after losing.. :P

Monday, September 19, 2011

Dark EldArrrrrr battle report

Ahoy there, Mateys, today is "Talk like a Pirate Day" and while this particular post won't be written in like I am a drunken sailor, it will involve my favorite 40k pirates, the Dark Eldar. I played a game at a different store than the one I normally go to, and this seemed like the perfect day to write a battle report for that game.

Saturday, September 17, 2011

Things Your LGS Needs: #3 Someone with Jaws of the World Wolf


.. and as my LGS' Space Wolf extraordinaire I get to be that someone. Using your teeth to open bottles of superglue is yet another thing that makes Canis Helix superior to the lesser, common version of the Space Marine gene seed. I mean, look at them teeth marks - it's like I was really trying to rend that bottle cap in order to open it.

While superior to GW's super glue both in ways of application, adhesive strength, quality and quantity this bottle of Loctite lacks a very important trait. Can you guess which one? Hint: It's not the fact that it is cheaper. 
Unfortunately the bottle of superglue was too resilient for my teeth. While the bottle in the background surrendered to my sharp fangs this one managed to pass its Initiative test and Jaws of the World Wolf failed open it.


Oh well. I guess Frozencore Joe will need to learn how to use a paperclip and just dip from the bottle. :(

Here are some shots of things to come: 
It's like some kind of... Dread Fleet Gothic?
My brOgres waiting for the bases to dry..

Sunday, September 11, 2011

It Ain't Over Till It's Ogre! Fist Finecast model.

So, yeah.. It's official.
I'm ridin' the Orgre bandwagon.
And it feeeeels good, man. There's a bunch of goat carcasses, a big boiling pot of.. something (possibly gnoblar stew?) and jars of what looks like ketchup but is definitely coagulated blood. But you know, when in the Mountains of Mourn, do like the Ogres do.

The Ogre Kingdoms also persuaded me to give Finecast a shot and I got myself a fancy resiny Ogre Slaughtermaster. I already have two boxes of Ogre "Bulls" with ironfists and 4 brave Leadbelchers assembled so purchasing a Hero/Lord for my army made sense. Oh, and I have a Giant. He's the same giant that I was going to use for my Orcs and Goblins army but he'll be going through some surgery and I'm renaming him Garfrost.

On Finecast: 
I really like the kit I got. I opened it in the store to make sure everything was fine and dandy and besides a bubble or two on his left fist everything was lookin' good. Decided to give him the meat tenderizer to differentiate him from my Ogres who all have the huge swords and ironfists.

Gragas Jigglebelly and Mr. Jerkles
And thus, Gragas Jigglebelly, the Ogre Slaughtermaster was created.
Oh, and his wee gnoblar - Mr. Jerkles. Yep. Not because he's a little jerk, mind you.
I used some of Frozencore Joe's cork to make him fancy and added some half-eaten bodies as well. I like him.

While the model is currently priced at $38.00 I can't help but feel that he is worth every dollar.
Yes, it is a lot of money, but it does come with a few cons:
+ A Slaughtermaster will run you ~300 points as a Lord's choice if you make him a Level 4 Wizard. This is actually more points than x6 Ogre Bulls with all upgrades you can put on them - for two dollars less. Yes, you get 1 model instead of 6, but it does add a bunch of points to your army list!
+ Finecast! I shudder at the thought of having to build the metal version of this model. It would be extremely heavy, requiring lots of pinning, green stuff and praying to the Great Maw for the superglue to actually stick. The porous quality of resin not only allows the superglue to do its thing faster, but it also allowed to feet of the Ogre to stick instantaneously to the cork.
+ Extra bits! For your money you get two extra heads (Frozencore Joe: two very derptacular heads), two extra arms, extra gnoblars and other bits which you can use to convert unit champions, Butchers or even other Slaughtermasters.

I know that Frozencore will disagree with me on the awesomeness of Finecast, but he has had more experience with it so far. Expect an article by him about this new material soon.

And wish Gragas Jigglebelly many, many nasty burps!

Friday, September 9, 2011

Blast from the past: Gamebooks and Hive of the Dead!

So far the year 2011 has been a year of many great releases when it comes to our great hobby. Games Workshop released not one, not two but three great Fantasy hardcover army books accompanied by gorgeous models.Yes, there have been a few flukes *cough*Grey Knights*cough*, but when you look at the Tomb Kings, Orcs and Goblins and Ogre Kingdoms book you can even disregard the ever-increasing prices and the embargo.. Plus there's more to come.
In a similar fashion, Black Library also released some awesome books from the Horus Heresy and the book that every Space Wolf player should read - Battle of the Fang!

But I don't think I've been as excited for a Warhammer 40,000-related product as I currently am for the brand spankin' new Hive of the Dead gamebook by C. Z. Dunn. At least not this year.
Adventure?
The forces of Chaos are moving against the Imperium once more, and only YOU can stop them! The first in a new series of Warhammer 40,000 adventure game books, Hive of the Dead casts you in the role of an Imperial Guardsman, fighting for survival upon the plague-ridden world of Subiaco Diablo at the beginning of the Thirteenth Black Crusade. Face all the horrors of Abaddon’s legions, including Death Guard Chaos Space Marines, the walking dead, and foul warp-spawned daemons. Will you make the ultimate sacrifice for the good of mankind, or will your name be forgotten with the rest?

Notice the underlined words. NOTICE THEM! 
A Gamebook. When was the last time you read one of those, huh?

It is a softback book with (I'm assuming) tons of black and white pictures. 288 pages. $19.99.

ADVENTURE?!?
But seriously. It's a friggin' gamebook. A book (which is awesome by itself) that also counts as an single player game in which you get to choose your own adventure.
Now, for me gamebooks are a pretty big deal. I am pretty sure I was the last generation of hardcore gamebook.. er.. readers. Players, maybe? Born in the 90's there were literally hundreds of them, all over the place and most of them were twice my age. At least!
The popularity of gamebooks started to wane in the 90's as games such as Dungeons and Dragons became less of a social stigma and video games stopped sucking. But that was in the modern, western world.

In the great Bulgarian fatherland in which I spent my childhood, gamebooks were just becoming popular. You see, the fall of Communism had revealed decades-worth of books to be translated and all of a sudden gamebooks were the thing. Of course this meant that the genre was popular enough for young Bulgarain authors to give gamebooks a shot. Oh, what the heck, I'll just share with you what Wikipedia has to say on the subject:
In the 1990s, after the fall of Communism, the genre became highly popular in Bulgaria for a period of about ten years, although it was well past the peak of its popularity in the West by that time.While internationally known series such as Choose Your Own Adventure and Fighting Fantasy were also translated, the period was mostly characterized by the work of a vast number of Bulgarian gamebook authors, some of them immensely productive and popular. Since Bulgarian publishing houses at the time believed that only Western names would sell, virtually all Bulgarian gamebook authors wrote under English pseudonyms a tradition that persisted despite the fact that their nationality soon became clear to the public.
- Wikipedia/Gamebook/Outside the English-speaking World
The Goblins Return!
 I received my first gamebook as a Christmas gift when I was 8 or 9 years old. I had no idea what in the world I was getting into. The book had like 295 different chapters and they were all numbered and scrambled. Was I supposed to read them in order? I started at "chapter 1" and from there the adventure began. The book was in Bulgarian - Замъкът на Таласъмите 2: Таласъмите се Завръщат (translated: Castle of the Goblins 2: The Goblins Return) by one Lyubomir Nikolov under the nickname of... er.. Colin Walumberry. It is still, to this day one of the most entertaining pieces of literature I have ever read and it was what started the whole gamebook-mania for me. 

From there I started reading a few books a week. I started trading books with my best friend's older brother who had an unending supply of them. I signed up at half a dozen libraries just to find some of the more obscure titles. I even tried to write one.. but I failed miserably, hehe. You have to understand that back then people had to print out the Dungeons and Dragons books and store them religiously in binders. Heck, I had no idea what D&D was back then, my first shot at tabletop RPG's was a Bulgarian RPG!

TL;DR: Gamebooks are awesome and Hive of the Dead better be awesome. I'm really hoping for this one to be a massive success so that we can see more and more 40k-themed gamebooks!

Cross your fingers!

Slapa-a-da paint, mon! Painting Da Silensurz!

Some of you probably still remember the conveted Ork Kommandoz I was building for eventual games of Killzone - you know.. Da Silensurz? Eight models, each with their own.. charm and back-story.
Well, after sitting in my new Battle Foam case for a month or so I decided to prime them.. and after priming I really, really wanted to start painting them. I got this surge, this need to do it.. 
You see, after Adepticon 2011 I had lost my mojo (if I even ever had one). I was sick of painting, building, even stopped playing games for a while, because I was just tired of it all. Not in a negative way, mind you - I was just tired of hobbying after painting 2,000 points of Space Wolves and playing so many game in such a small period of time. But I've been a "busy" bee these past few days and finally have some pictures to show. 

I know that I haven't really been showing my stuff as much on this blog. It has to do with the fact that I just never really had anything special to offer to the community. I'm not saying that by showing you my WIP Silensur Kommandos I am doing you a huge favor, but I feel like they are going somewhere. You know? You've probably noticed that the last handful of posts were either by Frozencore Joe or interviews/guest posts from 4chan. I guess you can say that they have inspired me to start slappin' some paint on models..

Da Silensurz!
I decided to paint my Silesurz kommandoz like I painted my orkz for Adepticon 2010. I really like the brighter, slightly irradiated/glowing skin tone for my Orkz. I also like highlighting and heavy dry-brushing to give ork shin that weathered look. After all they don't really use any lotion. 

This is my WIP so far:
All models are primed with Chaos Black primer. Too much of a pussy to try a different brand. 
Orkz always look like shit, before you start washing and fixing things. Keep that in mind.

Skin: 
"Ugh! I'm kovur'd in paint!"
First, the models are base-coated with Knarloc Green foundation paint. After the paint dries a heavy, slightly wet dry-brush of Goblin Green is painted all over the skin surface, followed by a light-to-medium dry-brush of Scorpion Green. This will give the skin a very bright, almost glowing look. The dry-brushing gives the skin a rugged, "tough" look. A very generous wash with Thraka Green bring everything together, tones down the brightness. Then you will apply a cautious, light dry-brush of Scorpion Green when everything is dry - focus on the facial features, top of the muscles, the fingers, etc. A glaze (very watered-down wash) of Devlan Mud is then painted in the recesses of the skin and also where the skin is too bright. Remember, we are painting Kommandos, so then need to be dulled down. 

Metal Bitz:
Simply base-coat Tin Bitz, then drybrush Chainmail and wash Badab Black. This is it for now.

Shirts:
Notice Killface's bandana. See the painted-in recesses?
Decided to do blue shirts, which was two parts Mordian Blue and some Chaos Black, If I am not mistaken. Then, instead of washing the blue I mixed some off same color with a lot of Chaos Black and started painting in the recesses, the folds, etc. Where there were no folds in the shirt I simply created some by painting them. What you want to do then is go around the folds that you painted with Mordian Blue, thus creating some depth.

Pants: 
Urban camo! Fenris Grey foundation paint all over! Then, grab some Chaos Black and start drawing pretty thick lines all over the paints. Don't be too smooth and fluid, be harsh and angular. Think of rubble. Then I grabbed Astronomicon Grey and started to paint little clusters of dots all over the pants. And then you wash the whole thing with Badab Black.

Othe Gubbinz: 
Leather is painted Calthan Brown - which means gloves, shoes, belts, straps. etc. Then wash Devlan Mud. 
Backpacks for now are painted Catachan Green, I believe. Later on I will paint Jungle camo on them.



 Naturally there's a lot left. Orkz are really hard to paint when you focus on a few models. The details never end.. I need to dirty-up the skin, paint more camo on weapons, skin, backpacks and then highlight it all. Of course basing the bases is also needed, but it will be the last thing I do. I need to go over some of the places where I slapa'd-da-paint too much.


Obviously very much WIP, but I figured some of you might find the process interesting enough.

Next time I will show you my Ogre Kingdoms models, but before that I have something else in store for you..