Come on, now. Unless you have been living a rock for the past year or so you probably already know about Special Operations Killzone, but for your convenience and in case you don't know here are some quick links to the beautiful .pdf's:
|a simple, cinematic skirmish version of Warhammer 40,000... of AWESOMENESS!!!|
- Rules: What is Special Operations Killzone? How do I get started? How do I write a list?
- Army Errata: How does my army work in Special Operations Killzone? What units can I pick?
- Missions: How much terrain do I need? What size are the tables? What are the deployments and missions?
- Mission/Fate Cards: What is that?
Okay.. Maybe Gretchin are. Just a little bit. And I.G Conscripts. And Penal Legions. Okay, I'll shut up now.
|Brian's increasing Special Operations Killzone WAAAAAAGH!|
It's also a great way to start an army: A warband here, a warband there and all of a sudden you'll have a nice collection of models and 1000 pt. games will be a piece of squigpie.
This is Special Operations Killzone in a nutshell, Ladies and Gentlemen's Ones... Now follow me for my Adepticon 2011 Special Operations Killzone coverage!
Me and my buddy Vince managed to catch the last game of Killzone at the Sunday event! "Frozencore" Joe was supposed to be the ringer, but was exhausted and very, very sick so I volunteered to step in and field his army for the first time. But first..
Terrainaholic's video coverage of the tables
There are a lot more pictures of the tables scattered all over the Internet and I am afraid that the couple I took really won't do them any justice. At all. Here goes nothing..
|TOLD you there were explosions... !!!|
|Minotaurs? That's what I was told..|
|Man, those explosions sure are cool..|
I really wish I got to play on all 6 tables, but unfortunately I only got to play in one. Fortunately for me.. it was JAWESOME!
++The Special Operation Group: Deathwatch++
|"Fronzencore" Joe's Deathwatch Team|
|Ultramarines Deathwatch Battle-Brother|
Here are some WIP picts for ya! And here's his list:
(Ultramarine) Sternguard Veteran Sergeant with Power Weapon and Crack Shot*(Blood Angel) Sternguard Veteran with Medipack (FNP and 1 FNP/turn in a 6'' AoE) and Crack Shot
(Space Wolf) SternguardBolter and Suspenders (gives Relentless) and Crack Shot
(Salamander) Sternguard Veteran with Combi-Flamer and Crack Shot
(Imperial Fist) Sternguard Veteran with Combi-Melta and Crack Shot(Dark Angel) Sternguard Veteran with Combi-Plasma and Crack Shot(Blood Raven) Sternguard Veteran and Crack Shot
The Crack Shot upgrade costs 5 pts./model is allows re-rolls to Hit OR To Wound while shooting. Definitely a nice combination with the Hellfire rounds (2+ poison, AP 5) when chosen to re-roll To Hit, basically becomes a 2+/2+ to force an armor or cover save. Also stacks nicely with the combi-flamer of the Salamander when re-rolling To Wound! The Suspenders on the Space Wolf "Long Fang" dude are also very useful as he can move to better positions or move back to avoid assaults AND still shoot.
Also, as the Deathwatch's Leader, the Sergeant gets an extra Wound, putting him at 2 Wounds! :)
So there ya go, a well-rounded Face-all-challengers list!
Well, I was a Killzone noobie, but knew the basics well enough, I suppose. The game that I was ringer-ing for was a 2v2 Attackers vs. Defenders deal. I was on the Defensive, facing an all-Meganobz Ork Player and the old Daemonhunters Codex with two Grey Knight Terminators and a bunch of "henchmen" aka Inquisitorial Stormtroopers. I guess you could say I got to kill the last Inquisitorial Stormtroopers in existence, since they are no longer in the Grey Knights Codex! Yay! My teammate also played Daemonhunters.
The mission had to do with escorting a VIP off the table as the Defenders and the Attackers had to stop us. My dudes basically served as the distraction as my teammate was in charge of securing the objective. I was practically cornered with Orkz and men attacking me from both sides, so I stood behind some LoS-blocking terrain which I occupied and slowly laid down some suppressing fire as the enemy was coming for me.
|Rated =I= for Inquisitorial!|
You know how I mentioned that Killzone was VERY cinematic? Well, being able to play the Sterguard Veterans like an actual Deathwatch Kill Team in a game without tons of vehicles, HQ's and pie plates of DOOOM, while slowly laying covering and suppressing fire, overwatching and mowing down the advancing enemy on multiple fronts WITH just one "squad" felt.. super, super, SUPER awesome. The game becomes less of a rock-paper-scissors kinda deal, there are no vehicles to hide in, cover even though abundant is precious and every move, every model counts. Just like in a movie!
"If you have a problem,
if no one else can help,
and if you can find them....
maybe you can hire
The game was a blast! On turn one. two Meganobz entered through the doorway you see on the picture. They shot, but the power armor of the Deathwatch was too tough. Some Inquisitiorial Stormtroopers also advanced like lambs to a slaughter. On my turn the Salamander fried both Meganobz, the combi-melta was deflected by a 5+ Invulnerable and the combi-plasma killed one of them.
The Medic stayed in between the two groups, hoping for some failed armor saves, but he never got to use his Medipac, because I never failed any. All game. Poor, poor Blood Angel. ;P The Space Wolf with the Heavy Bolter popped out of his hiding place and killed two =I= SS's.
The Meganob then charged the Dark Angel member and well.. dismembered him. His "friends" decided to stay and watch and when the rain of gore and blood stopped flowing they gunned down the lumbering Ork in cold blood. In the meantime, the VIP was escorted to safety despite the dakka of the Meganobz or the hotshot lasguns of the =I= SS. As the Daemonhunters and one of the Paladins were advancing towards me I was back-pedaling and shooting at them just like a true Space Marine player. I even left the bodies of the dead Space Marines on the ground to add to the cinematic effect. They should totally count as difficult terrain!
Things got rough when the GK Terminator Leader (2 wound Terminator!) got close to me. With my combi-melta and combi-plasma all used up I was stuck shooting hellfire rounds at him to no effect. His higher Initiative, Strength and more attacks quickly took care of my Leader who sacrificed himself and when it was safe to shoot at the shining Knight again I played my "Stay Down!" Fate Card, forcing him to re-roll and successful armor or Invulnerable saves.
With some luck and tons of dakka on my part I managed to bring him down!
In the meantime my teammate successfully saved the VIP from the power-klawy hands of the Meganobz which secured the victory for us!
What a great experience! Killzone has become my newest favorite 40k alternative! Big Jim, Brian and everyone who helped with writing, playtesting and polishing the rules, the tables and the event itself deserve a huuuuge round of applause. I am still in the process of creating my own Special Operations Group and have been talking non-stop about Killzone to my friends who also seem very interested.
Again, many thanks! Can't wait for next year's Adepticon!