Showing posts with label warhammer fantasy. Show all posts
Showing posts with label warhammer fantasy. Show all posts

Tuesday, March 27, 2012

New Empire unit: Demigryph Knights

Well, it's about time for the heroes of Mankind to receive some reinforcements.
 I'm guessing the Empire was just sick of seeing all these fancy dual-monster kits and the outrageous monstrous cavalry units given to some of their worst enemies. Apparently, though, in the Warhammer universe becoming better and more elite as a unit is not achieved through training or even by acquiring new weapons or a bigger, shinier codpiece. No, it's all about getting a new epic mount.... I guess.


So without further ado...

Demigryph Knights

I guess they look pretty cool. I mean, they are definitely not Mournfang Cavalry because the Empire already has a bunch of cavalry units, so nothing exclusive there. What do you give to an army that has pretty much everything, right? So there yo go, dear Empire players.

Sunday, October 9, 2011

Ogre Kingdoms (Slave)Giants: Are they worth it?

Hello, hello, hello. Long time no see, I know, but as always I have been a busy little gamer! As promised, the shiny, new Ogres have been built and have seen some tabletop action against the other races of Warhammer.

But we are here to discuss GIANTS!

My Ogre Kingdoms Giant!
As a leftover from my unsuccessful Orcs and Goblins Waaaagh, my Giant quickly found his place in my Ogre Kingdoms list, even at 1000 pt. games. At first, he was just a giant point-sink - something worth 200 points that allowed me to quickly fill-up a list. Add to the fact that Giants are quick to field, sturdy, easy to transport (no puny, fiddly details, not finecast - just good ole plastic!) and you can see why I decided to include one in my previous army. Heck, the previous sentence is also the reason why I'm playing Ogre Kingdoms in the first place..

So.. what do you get?
Well, for 200 points you get possibly one of the most balanced, well-rounded big, nasty creatures in Warhammer Fantasy. A random table of effects allows a giant to deal with other big monsters either by killing or shutting them down and he excels at stomping on big blocks of guys or holding them in one place until your Ogres get in position for some delicious flank charges. Add to that the benefit of the survivability granted by Lore of the Great Maw and maybe you'll see why a Giant can be a great addition to your army. Lets start with the most obvious reason to use a Giant:

Bullet Magnet:
A Giant is the cheapest big monster that you can add to your list and as such he should be used to taunt your opponent and fish out his artillery, magic missiles and shooting.
Multiple Wounds: In other armies Giants stick like a sore thumb and are surrounded by big blocks of numerous models with only one wound. As such they are usually the first thing to be shot at by cannons, balistas, etc.However, if you do use a Giant in your OK you'll realize that their biggest importance is to be the center of attention. You want cannons to shoot at them and not at your Ogres and Ironguts, because they will go through your models, they will wound them and they WILL cause multiple wounds to your Ogres.
Sure, they have no armor, but what they lack in defense they have in Toughness. With 6 Wounds and Toughness 5, I Giant can and will absorb some shooting. If you manage to get some soft cover from specific terrain pieces, many archer units will hit you on 6's and wound you on 6's. Your biggest weakness will be some of the army-specific magic missiles which hit automatically and have a high Strength.

However, your best augment spells can greatly benefit your giant! Toothcracker adds +1T, making your Giant even harder to wound at T6. However, what truly makes the Ogre Kingdoms Giant is the ability to give him Regeneration. Yep, a 4+ save by casting Trollguts. Hit your lumbering behemoth with that spell and all of a sudden he's getting some awesome resistance against most attacks.
Similarly, casting Toothcracker on your other units will make them T5, thus making them equally hard to kill. What does that mean, then? Well, it will force your opponent to make choices, especially if they are shooting you with S3. All of a sudden your army is tougher to kill and your opponent has to decide what to go for and every time there are decisions to be made there will be mistakes!

Beast Slayer
Giant are great at "tar-pitting" and even slaying your opponents monster, chariots, cavalry, etc.
But before we discuss his arsenal against the big, nasty things.. let me reveal to you what the most important factor is: Initiative 3. That's right. A Giant's most awesome stat when it comes to fighting monster is his average Initiative. Many creatures have lower Initiative than your Giant and in many cases it is vital for him to strike first. Hydras are I 2, Necrosphinxes - I 1, etc. etc. Coincidentally, their low Initiative makes them that much easier to kill. When fighting Big Things you roll on a chart to see what happens. Half of the time you basically shut down your target until the next turn. The other half is a painful thump with club.. 
Yell an Ball - If you roll a 1 on the table for killing Big Things (which affects Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, etc.) you automatically end the combat and with by 2 points. This is great as a tar-pitting "technique" and will save you against some especially hard-hitting things - like giant blocks of Always Strike Last great weapon-wielders. A lot of the time monsters are stubborn but have low Initiative, so your chances of making your opponent's scary beast to run away are pretty good!
Thump with Club - (2-4) This is the deadliest weapon your Giant has against big things. A failed Initiative test inflicts 2d6 automatic wounds. No armor saves allowed. Remember how I mentioned that many monstrous creatures have piss-poor Initiative? This is when it truly, truly matters. I've killed Hydras and Necrosphinxes without even taking a wound. Yeah, a Necrosphinx has Heroic Killing Blow, T8, S8 (I think) and other nasty surprises, but with an Initiative of 1 that failed test will inflict 7 wounds on average, thus instakilling it. ;D Thump with Club tests against the lowest Initiative in a unit (so a Chariot will have to pass an I2 because of its Cold One or Horse), so that makes it useful against mixed units as well.
'eadbutt: On a 5 or 6, your Giant inflicts an automatic wound on any model in the unit. No armor saves. The model is then "stunned" and if it hasn't attacked this turn it loses all of its attacks. If it has, it loses next turn's attacks. Yet another tar-pit ability useful against things without a Ward save or Regeneration. It will save your skin many, many times!

Suicide Horde-Stomper
Sometimes it is necessary to have one or two units that can dish out enough damage to horde units just to reduce their ranks. At 200 points your Giant is 22 points cheaper than your 6-man Ogre unit with Iron Fists and Full command. Not to mention that he does not have a banner, so when he dies (and he most definitely will), your opponent will only be able to capture his loincloth.
What should you aim for? Obviously lower Strength, lower Initiative blocks of guys - Empire Halberds, pretty much anything Lizardmen, Orcs, Goblins, other Ogres. Going after blocks of Dark Elves is tough, because of Hatred, but you have Terror and if you're lucky their WS will be reduced. Same goes for the other armies - when charged or getting charged don't forget to mention your Terror ability, because a failed Ld check by your opponent will mean you're getting on 5's, rather on 3's or 4's.
Your Ld10 and Stubborn mean you don't care if you get the charge or not. If you use your Giant as a suicide unit you'll be going after other Stubborn regiments.
The trick is that even if you lose, even if you die before using any of your Special Attacks you still have a chance of doing tons of damage by falling on them. Most of the time you'll be hitting around 15+ small models and wound them on 2+ (S6). Also, Multiple Wounds (d3) on bigger things, so multiple wound blocks are also in trouble if your Giant falls on them. And if you somehow survive your epic charge.. well.. that's a bonus, I guess. No matter how badly you lost by you are Ld10 Stubborn, so just don't fail at rolling dice. Oh, and don't roll a 1 after losing.. :P

Wednesday, August 17, 2011

It came from 4chan: Spider thread? Spider thread.

Welcome to the first season premiere of Wolves for the Wolf God's newest series:

In which I, Skarvald the Troll-faced, venture into the deepest, darkest corners of the Internet, nay - into the web's Eye of Terror in search of those with talent bestowed by the Chaos Gods themselves.

Think of it like a spin-off of DFG's It Came From the Forums series, except instead of lurking forums I'm lurking and posting hobby-related stuff from the... deeper parts of the web. Seriously though, I really like the comparison to the Eye of Terror. Everyone knows of 4chan and its infamy. Many avoid it due to its NSFW nature, the trolling, the shocking images..  but then again many visit 4chan for the same reasons. However, if you have been there then you know that amongst the corruption there lies talent and forbidden knowledge worth the Insanity and Corruption points gained while browsing 4chan's image boards.

There are a lot of things worth seeing! For example the /tg/ image board (it stands for "traditional games) is basically 60% Warhammer 40k and when people are not betting on who's going to kill Matt Ward or posting models sloppily covered with layers of thick paint you can find a lot of cool ideas, models and even fluff (ever heard of the Angry Marines? Okay.. maybe not the best example..) With the It Came From 4chan series I hope to show you some of the cool things that appear occasionally on 4chan while at the same time inspiring people to keep doing what they are doing and to stop muckin' about.

So lets start with our first worshipper of Chaos..

Saturday, August 13, 2011

Did someone say OGRE SPECIAL CHARACTERS?

Well, the new fantastic Ogre models are not a secret anymore - we've all seen their cavalry, the Stonehorn, the mammoth mount and the amazing Scraplauncher and cannon. Here are some new models that you may have missed, however. This time it's all about character models aka Lord and Heroes:

Golgfag Maneater, the infamous Ogre Maneater Captain
Check out the shark jaw-thing on his back! Yet again Games Workshop surprises us with the amount of detail. As usual - lots of bones, skulls, horns and spikes! This Maneater extraordinaire has so much bling-bling that it would be almost too daunting a task to even start painting him. Notice the skull he's stepping on. Is the model too "busy"? I wonder if the Great Maw shark-jaw thingy is a separate piece - I think swapping it and putting it on a different model might make Golgfag more manageable..

Bragg
Bragg apparently will be getting Heroic Killing Blow in challenges. Think of him as an Ogre Executioner. I can't decide what I like the most about Bragg - the scars, the crazy unwieldy (even for an Ogre) weapon or the sadistic, potentially masochistic grin?
The Firebelly
Well, this is the Firebelly that everyone has been talking about. This confirms the rumors about Ogres being able to take a Fire mage. Holy crap, check out the flames coming out of his mouth... It's.. it's.. amazing. I'm definitely picking one up as soon as possible. The flames will be a sweet conversion bit for those who would rather not play around with Green Stuff, I suppose.
A lot of people think that the Firebelly is not very Ogre-like. Sure - he's skinnier, definitely more angular (reminds me of the new O&G Savage Orc Boyz) and where there should be fat there are muscles.. But come on.. he's a Firebelly. He burns all calories away.  Also, S4 breath attack? O_O

Hunter on top of a Stonehorn
Loving the little vulture. Does this mean that the hunter will be plastic and a part of the Stonehorn box? His face is definitely scary, but it lack the character of the previous models by a lot. Interesting that the model isn't really holding or has an unsheathed weapon.. but then again you don't need one when you're riding on top of friggin Ludo from The Labyrinth and your pet is corpse-eater. I mean, the fact that you have one means that you at least feed it from time to time.

Mournfang cavalry from a different angle
Even from a different angle the Mournfang models are kind of.. meh, which is unfortunate - the detail is exquisite. This is probably the champion guy, since he has a nifty gun and I doubt that all Mournfangs will be able to shoot.

I've decided to start an Ogre Kingdoms army instead of the Orcs and Goblins army that I was so excited about. I guess I should have learned my lesson from my Skaven-playing days - having to 30+ models on a movement tray is way too annoying, time-consuming, boring... and did I say annoying? I'm sure that the bigger bases of the bulky Ogres, combined with the lower model-count will sweeten the deal for me, but we'll see when the book comes out. We shall see...

Wednesday, April 13, 2011

Da Speshul 'Eadz!

See what I did thar? ;P This is my unit of (for now) Savage Orc Big 'Uns, although I have yet to use them as their bigger equivalent in an actual game. The Big Stabba is there just because it looks so friggin' cool and just in case I run into something bigger and nastier than my warpaint-covered brawlers. They will be led by a Savage Orc Great Shaman with the Lucky Shrunken Head for a 5+ warpaint ward save and there will possibly be a Black Orc BSB which will be using a Savage Orc model!I'm really likin' the unit champion guy in the middle - he looks scary and killy enuff!

NB#1: This may sound VERY stupid, but I don't know if it was just me, my luck, the humidity, the way the planets were aligned or the plastic glue I was using but.. I had to pin every hand to every arm! First of all, the weapons these guys are carrying are 'uuuuge and 'eavy and there's no way they are going to stay in one place while you are gluing them. Gravity simply doesn't work that way, which suck. That, and for some reason my plastic glue (New GW bottle, which I think is pretty sweet!) was taking forever to dry/glue ONLY on the Savage Orcs.. It was incredibly frustrating and I'm really now looking forward to repeating this process on ~30 more guys. 
NB#2: The various weapons make fitting these guys on the movement tray a pain in the ass, which is why I have numbered them and will take advantage of regimental bases in the future.

Saturday, March 12, 2011

Da Boared to Deff Boyz!

Just went outside to take a picture of my newly assembled Savage Orc Boar Boyz. It's like 37°F outside, so that's dedication and sheer will for ya! 

Click on the image for better quality! 


Da Boared to Deff Boyz!

There they are, the appropriately named unit of Savage Orc Boar Boyz! Hurr hurr hurr..
They actually used to be with two hand weapons, until I read Trollhoer's article about the awesomeness that is being mounted and getting +1S for your choppas and +1S for charging while wielding spears.. That's a total of x5 S5 I3 attacks from the boars and x16 S5 I2 attacks from their riders. They are pretty durable too, T4 5+/6+. Needless to say they are now armed with spears. 


Da Boared to Deff Boyz
x5 Savage Orc Boar Boyz with spears, boss, musician, standard bearer with Banner of Switftness (+1 Movement) = 150 points
Notice that the rider on the left has his left amputated arm connected to a blade. 
Also, just like their cousins from the far, far future, my "champion" Boss models are wielding a powerful "bone klaw". I just wish it doubled their strength in close combat..

Thursday, March 10, 2011

Gathering da Tribez!

Yesterday was supposed to be more of an assembly day for my Orcs and Goblins army, but instead a few of the regulars at the store decided to throw down and show me some of the nooks and crannies of Warhammer Fantasy. It was so much fun! It felt good to just Waaaagh around with my orcs, without the pressure of running an optimized, serious list. I was still playing for the win, even though my army is still in the process of crushing some 'eadz and gathering the tribes..



I was pretty much playing with what I had, plus-minus some extra orc bodies and a proxied Savage Orc Shaman..

HEROES
Wartgrin Facemelta - 130 points
Level 2 Savage Orc Shaman with Ruby Ring of Ruin

CORE
Unnamed Savage Orc Boyz - 280 points
25 Savage Orc Boyz with 2x CCW, Big Stabba, Full Command

Unnamed Savage Orc Boyz - 235 points

20 Savage Orc Boyz with 2x CCW, Big Stabba, Full Command

SPECIAL
Da Boared to Deff Boyz - 135 points
5 Savage Orc Boar Boyz with 2x CCW, Full Command

RARE
Old Greg - 220 points
Giant with Warpaint
At a 1,000 points this list doesn't really have a lot of models. I know that fielding a giant in 1,000 is not the smartest move and that only 5 Savage Orc Boar Boyz really don't pack a mean punch, but it's what I had at the moment and I learned a whole lot about the different units.

My first game was against the store manager, who ran his infamous Skaven. A Skaven Warlock Enginseer, a bare-bones Grey Seer, Hellpit Abomination, a block of Plague Monks with the banner that lets them re-roll To Hit and To Wound once per game and Storm Vermin who had the Banner of the Horned Rat (-1 to Leadership within 12'', re-roll all successful Ld checks). Basically I was outskilled, outclassed in the Magic phase and terrain was an issue for my Boar Boyz.. Best part of the game, though? My Shaman casting an unstoppable 'eadbutt and hitting the Grey Seer for two wounds. Then I rolled Snake Eyes (also known as A Gentleman's Ones) for the mishap and the explosion killed 5 of my Savage Orc Boyz. Shaman was fine, though.

Second game we used pretty much the same lists. This time it was the Tower mission, which I barricaded with the 20 Savages. Terrain was pretty open on the flanks and I rolled Foot of Gork and 'ere We Go. He had the first turn and moved his Hellpit Abomination very close to my Giant and Boar Boyz. On my turn I my Boar Boyz couldn't restrain their Frenzy and charged at the Hellpit Abomination alongside with Old Greg. First round of combat was pretty much tied (we forgot to do Stomp Attacks..), especially when his monster avoided my Giant's Club.. ;( He managed to cast the 13th Spell on my big block of guys by getting exactly 25 without rolling any double 6's.. And like 12 boyz died... On my turn I cast Foot of Gork (extedned), squished 12 Storm Vermin and then I rolled a 1, which crushed some of my Savage Orc Boyz.. On his turn though the Hellpit Abomination lost combat and fled, but my Boar Boyz caugh up to it and killed it! The rest of the game was all about Skaven munching on my Orcs with some crazy Plague Monks getting Poison on a 5+ and re-rolls to Hit and to Wound against my Giant... But that and the small unit of Savage Orc Boar Boyz managed to distract his army enough to end the game with me controlling the Tower!

Third game was against my buddy Will and his Orcs and Goblins. He had two blocks of Orc Boyz, a Night Goblin Shaman, a Black Orc Boss on a Boar with +1 attack and some disrupting crown.. or something. He also had a Doom Diver Catapult, x2 Bolt Throwers, two Pump Wagons and 2 5-man Goblin Wolf Rider units. The way we deployed discouraged both of us from hanging out in the middle, so this game was basically Will's Wolf Riders teasing my frenzied units (charged his Wolf Riders turn one and then rolled like a 16'' overrun right in front of his mobz) on the flanks. Our Shamans were shooting small and annoying spells at each other (Itchy Nuisance sucks on a Giant!)... Old Greg was being the target of Will's artillery and got rid of the two Pump Wagons..

Goblins Wolf Riders are definitely good! But the models are meh.. Unfortunately my Thunderwolves are the size of a Hellpit Abominatios and won't really work.. :P

Magic is crazy! I love it!

Monday, February 28, 2011

Stealing a Jungle-themed Goblin Conversion: Need Help!

It's Green Week over at the Games Workshop Website! There's a very intriguing article showcasing a very cool Forest Goblin army, which looks savage enough to steal and add some gobbo units to my Savage Orc army. Problem is while I love converting, I have almost no knowledge on Warhammer Fantasy bits and pieces so it is pretty hard for me to find out what Dimitris used to convert his sweet Forest Goblins. Maybe you know?

Here are some pictures: 
I just love the feathers. I think they look sweet as hell. Also, the skull bit on the champion-looking gobbo. His 'uge weapon is pretty impressive too. They would all look amazing when obsidian-ized. The banner pole is obviously from Ghazghkull Thraka's model, but that's not what I'm interested in. I also definitely like the skull-holding gobbos. Now to the next picture.


So this unit is almost the same. It's got the feathers, the Champion guy and... that face mask on the shaman dude. Is that a conversion or does it come in a kit or some shape or form? I must have it.. And the palanquin is definitely a nice touch that I might try to incorporate somehow. I love Night Goblins and their rules (Come on, Fanatics!!!), but their models are so generic, static and boring... and they don't fit the theme of my Savage army. Is he using Arachnarok bitz?

Help me, guys. Can you see what kits, bitz, etc. were used for these gobbos? And if you happen to have any of them, would you be willing to sell or trade?

Thursday, February 10, 2011

New Savage Orc Boyz? *jaw drops* + [Adepticon 2011 Team Progress Update]

Today our store got the Black Box containing the new Orcs and Goblins Army Book, the new Savage Orc Boyz and the Arachnarok Spider. I'll be honest - I've been trying to stay away from Fantasy. For the longest time I was always busy with 40k and on the few occasions I got to play against people with friends armies I was pretty satisfied, yet not inspired enough to start an army of my own. People have been bugging me to start an army for the longest time too.. For my previous birthday I got a bunch of Skaven and was about to start my own clan Moulder with tons of Rat Ogre's aaand Hell Pit Abominations. But that never happened and I just sold/traded them on eBay. I got a nice trade for my last remaining 40 clan rats = got a badly painted Stompa!

Enter the Savage Orc Boyz!
 I... I was.. so happy when I saw the new Savage Boys. They are perfect. Orc skins is so much fun to paint and the lack of tons of straps, shirts and jackets to paint make them even more attractive. I always thought that the Ork Boyz were a pain in the neck to paint, especially because I never bother with painting heads and arms separate and everything eventually ended up being in the way of the paintbrush. But the Savage Orc Boyz! So bright! So much bones, so many possibilities! Look at them.. Definitely the best Orc/Ork models Games Workshop have ever sold.. I saw the kits today and there are so many weapons and other gubbinz to choose from. The Big Stabba? Why would you ever opt out of it? It is death on a stick..

Now, I know that I have plenty of things to paint. Those Space Wolves I have won't pant themselves, you know? I am planning to purchase a box of Savage Orcs and not open it until Adepticon is over. Or I'll try not to open it. How's that? I will be very careful about this project. I will only buy things that I'm ready to paint and will spend plenty of time on each model. I don't plan on having a horde army.. Maybe something in between. Like.. a smallish horde of elite guys and then some little guys. Here are some things that I'll have to change/think about/figure out:

Obsidian arrowhead!

- Figure out whether I want to run them with Spears, extra Hand weapons or Shields? Bows are out of the question.
- Will have the Big Stabba in every unit.
- Figure out a paint scheme. I definitely love the bright colors so I'll wait for some GW and blog articles.
- The stone weapons I plan on painting like obsidian. Probably Chaos Black with a light drybrush, white highlights and then gloss varnish. Or might use the Black Undercoat paint from the Paint Set. Then I'll sprinkle dried and fresh blood using Scab Red and Blood Red.
- They will start without tattoos but I will add tattoos to each squad when they prove themselves in battle. The more distinguished and successful a squad is, the more tattoos it will get.
- Will learn to be patient and paint the heads and other detail-obscuring pieces separate.

Other units to take will be Savage Boar Boyz, Goblin Wolf Riders including the new Goblin special character that makes them better at shooting (BS4 and other dakka!), definitely love new Savage Orc Shaman on Boar model so I'll have to pick it up at one point on another. Not sure what else as I was only able to peruse the army book and I am not that familiar with Warhammer Fantasy in general. The new Squig herd thing is pretty interesting too, and a pretty big unit of Goblins with Fanatics (with BIG skulls instead of chained metal balls) sounds pretty darn good to me.

Definitely a unit of Black Orcs that I'll need to convert somehow to make them look like Savage Orcs. I'm thinking that there should be a way to make their armor seems as if it was made from obsidian? Will have to research that. Maybe some very carefully placed Citadel Water Effects, Undercoat Black?

Team Razorback Spam Adepticon 2011 Progress:
- The pink foam part of the display board is not being glued to the wooden board with some PVA glue with.. hm... 8 Warhammer Fantasy Rulebooks and a Yellow Pages book sitting on top for some support.
- Met today with the guys to make sure progress was being made. We are doing different steps, but finishing on time definitely still seems possible.
- Started painting the faces of all the Space Wolves I own. Thinned layer of Tallarn Flesh, followed by a wash of Devlan Mud and then a 1:1 Tallarn Flesh and Elf Flesh mix was applied leaving some of the darker areas. About 50% have the 1:1 mix applied to them, the rest were washed before we had to call it a night.


- Still need to do some touch ups on the 4 Rhinos, Vindicator before I prime them Chaos Black and airbrush them with 2:1 Shadow Grey and Space Wolves Grey.
- Still need to prime and work on my 5 Thunderwolves.
- Still need to finish Skarvald's backpack and prime him.