Showing posts with label harald deathwolf. Show all posts
Showing posts with label harald deathwolf. Show all posts

Friday, April 13, 2012

A White Dwarf to Remember: Death Worlds Battle Missions!

Well, folks, I never thought I'd say it but.. I bought a White Dwarf.. and I liked it (and yes, I shamelessly stole that line from Meat for Meta). April's 2012 US WD387 is truly filled with awesomesauce and I think that for once the $9 tag is almost justified. There a bunch of new things to take a look at - the brand-spankin-new Empire range of miniatures with a beautiful illustration of the Empire's territory; (During the reign of Karl Franz, 2522) the final part of Warhammer Fantasy's Civil War Expansion featuring rules for the Empire, the Dwarfs and the Skaven; tons of painting tutorials, tips and tricks using the new 145 brand-new Citadel Paints but most important of all - three brand new missions and new ways to spice up your game by using PHIL KELLY's..

Death Worlds, WD387 April 2012
Death Worlds: Warhammer 40,000 Battle Missions
"Tread carefully, brother, for here even the battlefield is your enemy."
This expansion for the Warhammer 40,000 Battle Missions supplement/expansion provides you with 3 new missions to challenge your list-building skills and your skills on the tabletop.
The expansion focuses on those battles waged on the Death Worlds of the Imperium of Mankind. On the second page you will find Imperial accounts (by the Administratum) on four Death Worlds: Fenris, Sycodax, Luther McIntyre and Catachan. It's nothing too substancial or new, but it's certainly a nice touch. Gotta love the "Population: Survey Failed" tidbit about Fenris, though.


The premise is actually quite simple.
Battle Missions: Death Worlds uses five charts to add some grim realism to your games of Warhammer 40,000. The first chart is called the Hazard Randomiser Table and has 6 results on it. Rolling on it tells you how to proceed after that. Four of the results (2-4) tell you to use one of the following Death World Hazards, a 1 lets your opponent choose which table is used and a 6 lets you choose which table is used. You roll each turn to see which table you use and then you apply the effects, kind of like fielding Njal the Stormcaller. See? Pretty darn simple.

Then there are the four Death World Hazards:
- Environmental Hazards
- Seismic Hazards
- Indigenous Hazards
- Hellscape Hazards

Each table has 6 possible results and they are all very different. Some are just minor nuiscances (like a few D6 worth of S1 AP- hits on all non-vehicle units) others will bog your units down making terrain difficult and/or dangerous and others are pretty random and with high chance of pain. Nothing as asinine, game-breaking and overpowered as some of the Warhammer Fantasy spells, mind you. 
My only issue is that too many effects mess with non-vehicle units, units outside of transports, etc. giving non-mechanized armies the short of the stick more often than not. However, with some luck and clever table-choosing it may not be SO bad.

Speaking of Hazard Randomiser Tables..
old man Njal has a few words to say.
You can play normal games and just add the Death World Hazards, you can also add them to your games of Apocalypse or even to all of the other Battle Missions since they don't mess with mission objectives OR you can play one of the three new Death World Battle Missions: Search and Rescue, Breakthrough and Weather the Storm! Each one is pretty unique and personally I think that the hazards further enhance the gameplay, especially in the last two missions.
It's pretty crazy, actually.

I know I already linked you to Meat for Meta's article, but lemme do it again.
He seems to share my excitement about the newest White Dwarf issue and the new Battle Missions issue in general and then adds some pretty WILD speculations about Warhammer 40,000's 6th Edition.

Personally (and I might be a minority here) I seriously hope that missions follow the Battle Missions template in 6th Edition. It's just so much fun, it's fluffy and generic enough to make sense in conflicts between all the armies. I really like the visual of how the table is divided, where the deployment zones and table edges are and even where the objectives are supposed to go. It really helps with setting up the board.
Aditionally, I would rather have a few tables that add some variety to game play rather than having to roll for randomized terrain and then having to remember what each piece does throughout the entire game. 
With table-wide effects you roll at the beginning of the turn, apply the effects.. and you're done! It could even be an actual official phase - Terrain phase.
It's actually kind of doubtful, though, because Games Workshop will surely try to capitalize on new terrain kits and we'll get to field a gazillion towers, because that's all the terrain that Games Workshop seems to be making. The Garden of Morr is pretty awesome and an exception to this rule, though.

I'm actually might go to Staples and ask them to spiral-bind my copy of Battle Missions and then add the Death World expansion inside. How awesome would that be?

I am also kind of curious about the promised tutorials on how to make and paint some of the featured icy terrain which can be seen in the battle report between the Harald Deathwolf's Great Company and Hive Fleet Kraken.

And because I am a dreamer.. 
1) With Harald Deathwolf having his own story and a set of decals for his Great Company, wouldn't it be awesome for Games Workshop to give him some stats and special rules? Yes, I know that we already have a Wolf Lord on a Thunderwolf that's a Special Character, but .. come on!
2) You know what Space Wolves are missing? Their own Battle Missions. SERIOUSLY, Games Workshop. You gave Sisters of Battle, Grey Knights and Blood Angels their own sweet Battle Missions, but Space Wolves don't get their own set? D;

New Space Wolves Achievements:
What's That Lassie? Little Timmy Fell Down the Well? - Win the Search and Rescue mission from the Death Worlds: Battle Missions Scenarios expansion with Codex: Space Wolves.
The Dog Days Are Over! - Win the Breakthrough mission from the Death Worlds: Battle Missions Scenarios expansion with Codex: Space Wolves.

Thunderstruck - Win the Weather the Storm mission from the Death Worlds: Battle Missions Scenarios expansion with Codex: Space Wolves.
Through Hell and Back - Win all three missions from the Death Worlds: Battle Missions Scenarios expansion with Codex: Space Wolves.
Conductor of Lightning, Not a Lightning Conductor - While playing the Weather the Storm mission from the Death Worlds: Battle Missions Scenarios expansion, have Njal Stormcaller survive the Lightning Strikes Twice special rule by saving all the wounds from two consecutive Seeker Lightnings. 
Teaching an Old Dog a New Trick - While playing a game using the Death World Hazards tables, apply the Gravitic Anomaly from the Hellscape Hazards on a unit of Wolf Guards in Terminator Armor and force them to be placed in reserve and re-enter play by Deep Strike on their next turn. Who says that Space Wolves Terminators can't teleport?

Wednesday, July 14, 2010

The Great Company Banner!

It's been a while. I've been thinking of stuff to write about, but recently things have been.. stale. I blame the new release of Warhammer Fantasy 8th Edition. All I hear is "Dude! Run your High Elves in blocks of 50!" or "Magic is so OP!". I don't really care! Gah! Fantasy is kind of neat, but I already sold my Skaven, since I prefer the more futuristic grimdark universe.
We are still trying to come up with a really cool-looking paint sceheme for our Space Wolves. If any of you thinks that your is the best you should totally recommend us something!

Yesterday I decided that I really needed to paint something. I was sick of building miniatures and kind of didn't want to just hang out around the paint bar in our local GW, so I decided to... pain the Great Company! My Wolf Lord's name is.. well.. Skarvald the Troll-faced and he's a renowned hunter and slayers of beasts (thus the saga of the beastslayer). The Company Banner is going to be attacked to his back and on top of it I will attach the decapitated head of a river troll. ; )

Our Adepticon Space Wolf armies are themed after Harald Deathwolf's Great Company. His sigil is the Ravening Jaw - a wolf devouring a white star. Harald's Company is known for its Thunderwolves and that matches the main focus of our four 1000 pts. lists for the Team Tournament. After all, there's a total of 4 units of them - fully kitted out. ;-3

The banner was not that hard to do. Primed black, base coated with Mechrite Red mixed with a liiiitle bit of Blood Red. As always, add water to your paints, especially if it is a foundation paint. 1:1 ratio works best. After that, I tried outlining the wolf with a pencil but gave up on the idea and realized that there was no way that I could fit both the "Harald" AND "Deathwolf" scrolls on it.
Not even the white star that the black wolf was supposed to be devouring. Oh well.
I started outlining the wolf with a fine detail brush, using Chaos Black and with Mechrite Red I was going over any spots that I messed up (wrong proportions, bad details, etc. etc.). This happened A LOT.

Free Hand Drawing is all about going back and fixing stuff you fucked up. It's not about precision, accuracy and a steady hand (although that helps a ton!) - it's about persistence and patience.


After I was happy with the general shape I filled the wolf with Chaos Black and then played around blending various greys, whites.. On top I did the scroll and quickly wrote deathwolf on it with a micron pen. They help sooo much. Can't stress this enough. You need it. Not only was it priceless for outlining and defining the wolf, but it also gives it that "finished" look to boot! It is yet another way to fix whatever you fucked up. ; )

Obviously this is not finished yet. The backside needs to be painted as well with red and I need to add some touch ups to the scroll, paint the cloth part of the banner and finished the little purity seals and little banners beneath the wolf. And I need to paint that troll head.

But that's another story.

P.S: Excuse my camera phone and poor lightning. It was too late for me to rummage for my good cameras, plus the banner does not deserve a proper photo before it is 100% complete.