Thursday, December 29, 2011

What am I getting after the Land Raider Achilles?

Skarvald has been bitten by the Forge World bug... He has Forge World fever... Hmmm...
Tim from Miniature Tim spoke about his FW shiny stuff syndrome already.
So what can I say besides "I hate you, Forge World ... Love, Vlad"

The Land Raider Achilles that I ordered from Forge World a few days ago is not even in my hands.. heck, it probably hasn't even shipped yet.. Yet I find myself craving for some crack.
What is it going to be this time, you ask? 

Is.. is that a Leman Russ Exterminator??
Yeah. I know what you're going to say. "But Skarvald, you cannot have a Leman Russ in your army. Stop going after cheesy vehicles. You don't even like the Imperial Guard!!" And you would be right.
No, Space Wolves cannot take a Leman Russ Exterminator in their current Codex. But they used to in 3rd Edition. The Space Wolves have a few LRE's in their possession and are known for their use from time to time. It really fits the bill, though. With a twin-linked autocannon, a lascannon and heavy bolter sponsons it is a very well-rounded tank. It's great at mowing down infantry, it's okay at destroying light vehicles and it is a tough, durable tank.

AV 14/13/10 is nothing to scoff at.
It's is not a Punisher or an Executioner - it just really doesn't have their scary factor.
 It is very similar to a Predator Destructor, which can take the same weapons (minus the lascannon), but I've always liked the visual profile of a Leman Russ. Besices, come on, it's called a friggin' Leman Russ. LEMAN RUSS. Our Primarch!  

And to be honest.. I already have the Leman Russ Battle Tank chassis somewhere... Been thinkin' what to do with it for a long time. I think I got it for my birthday.. two years ago? Oh, wait. It was a Secret Santa.
Back then I wanted to make a Looted Wagon out of it for my Orkz, but defacing a Leman Russ sounds so cruel to me right now. I'll eventually go for a full squadron of them and use them in Apocalypse games. Heck, I might even use them as Predator Destructors in friendly games. ;)

Does my desire have something to do with a couple of the new achievements I added to the Space Wolves Achievements list?
Tanks for Nothing, GW... - You own at least one fully painted (in Space Wolves colors!) Leman Russ Exterminator Battle Tank, despite it now longer being a legal option in Codex: Space Wolves. It's a part of our legacy, damn it! 
EXTERMINATE! EXTERMINATE! - Over the course of a game of Warhammer 40,000 or Apocalypse, wipe out a 20-man Necron Warrior unit from Codex: Necrons using only a Leman Russ Exterminator Battle Tank.
Maybe.... ;)

Tuesday, December 27, 2011

Killzone: Facebook, Podcasts.. Oh my!

Well, the holidays are over and as the last Christmas carols are turning into silent whispers in the night, the Special Operations: Killzone project is rising once again!
I know that we have been silent for the last week or so.. but now it's time to unleash the hounds.


Let's start with.. oh, I dunno.. The Killzone Facebook Group! Now you can follow us online and see what's new in the world of sneaky operatives and THE way to play a skirmish game of Warhammer 40,000. It's still a young page, but at least I'm hoping that it can turn into a source of information, where people post links to their battle reports, experiences and painted Killzone Teams. Ah, that would be glorious. 
The Social Media is definitely a great way to get things going, so then.. what are you waiting for? Join now! :P

Killzone has also been getting some publicity all over the web, which is nice because I honestly can't think of any other ways to lure you in. So.. yeah... good thing that others are now doing it for me *maniacal laughter*
The folks from the Signals from the Frontline (from Frontline Gaming) podcast have.. well.. a podcast about Killzone and some other Fantasy rumors. They seem genuinely excited to give Killzone a shot and from what I hear they also have a good grasp of the basic rules as well, which is great. I might be a whelp when it comes to designing a game, but I felt a sense of pride and shared their excitement for the game. It's amazing to see/hear/read about other people who want to play and be a part of Killzone as much as I do.

That's all the Killzone I have for now.
Update on the Land Raider Achilles situation: Today I exchanged the Land Raider Crusader/Redeemer kit I got for Christmas over at the Chicago Battle Bunker. Since they can order directly from Forge World the cost of my Land Raider was subtracted from my overall purchase, so it was just like buying a Land Raider and then the Achilles Conversion. I am actually super excited, folks. Besides the Land Raider Achilles kit I also picked up the Space Wolves Land Raider Doors and the Land Raider Spaced Armour upgrade. Because.. you know.. when you do field a Land Raider Achilles you either go big or you go home. Oh, and did I mention that I'm slapping a Vindicator Siege shield on that bad boy? Yeah. It's gonna be huge.

And that's WITHOUT the Spaced Armour. You mad?
 

Sunday, December 25, 2011

Introducing Bran Redmaw: Rules and Stats

Wolf Lord Bran Redmaw
If you are a Space Wolves player you've probably seen Bran Redmaw's Forge World model and are already aware that he is the Wolf Lord involved in the The Doom of Mymeara campaign book, also from Forge World. The Doom of Mymeara is the 11th Imperial Armour book and the main players in it are the I.G and Eldar. Space Wolves provide the obligatory Astartes presence and while their role is brief (meaning we only get a named HQ and a single Apocalypse Formation) they do get to kick some major xeno ass. Or so I've been told..

But this post is not about The Doom of Mymeara.
It is about Wolf Lord Bran Redmaw...

So like I said, Wolf Lord Bran Redmaw is the only "new" toy we get from the book. He is mentioned in Codex: Space Wolves (p. 16) and the symbol of his Great Company is that of the Bloodied Hunter. He is known to be a very patient and cunning hunter who stalks his prey and then unleashes his hidden Grey Hunters when the moment is right. And when the waiting is over.. the feral bloodshed begins..

He is known as Wolf Lord Bran Redmaw, Curs'd Lord, Wulfen-Kin, The Bloodied Hunter..
He is the epitome of patience and savagery.

His gimmick? He will randomly transform into a 12 feet tall Wulfen until the end of the game and gains a whole different model, stats, gear and special rules.

Bran Redmaw's price tag is 210 points, putting him between Ragnar Blackmane's 240 pts. and Canis Wolfborn's 185 points.

Points Breakdown:
Bran Redmaw has the stats of a basic Wolf Lord (100 pts.)
WS6, BS5, S4, T4, W3, I5, A4, Ld10
He also comes with the standard Frag and Krak grenades and a bolt pistol. Here's the rest of the stuff he comes with. I put the prices of each thing to try and see ho many points he's actually worth, but he comes with all of the things listed below.
  • Wolftooth Necklace (10 pts.) - Always hits models with a WS value on a 3+ regardless of WS. 
  • Rune Armour (20 pts.) - 2+ armor save, 5+ invulnerable against wounds caused by psychic powers. Standard.
  • Belt of Russ (25 pts.) - Identical to a SM's Iron Halo - confers a 4+ invulnerable save. 
  • The Axe of Langnvast (25? pts.) - It is apparently a Space Wolves relic. In-game it is a two-handed power axe that grants +1S in close combat and allows the wielder to re-roll failed roll to wound. It is sort of like a two-handed Frost Axe
He also comes with the standard ATSKNF, IC, Acute Senses, Counter-Attack rules that every Space Wolves HQ has. In addition he has:
  • Saga of the Hunter (10 pts.) - A great, fluffy saga, which gives Bran the Stealth USR. It also allows him to come from Reserve using Outflank and he can be joined by Fenrisian Wolves!
  • Patient Hunters - Perhaps the main reason to take Bran Redmaw! He gives a single Grey Hunter pack the Infiltrate USR or they may use the Behind Enemy Lines special rule as if they were Wolf Scouts!!
  • Curse of the Redmaw: There's a pretty big paragraph explaining this one. Basically as the battle goes on Bran might turn into a scary Wulfen. Starting on turn 2, before any movements are done roll a D6. He succumbs to The Redmaw on a 6+ turn 2, 5+ turn 3, 4+ on turn 4 and then on a 3+. He also gets +1 on the roll for each SW unit locked in combat that turn. 
What can we gather from his gear, equipment and special rules? Bran Redmaw is a utility Wolf Lord who specializes in close combat. His total gear and equipment add up to ~190 points. For ~20 points you get the ability to Infiltrate/Outflank with a unit of Grey Hunters AND Outflank Bran with a pack of Fenrisian Wolves. He is no Ragnar Blackmane in close combat, but he is as fast and deadly as any other generic Wolf Lord. We can say that Bran's special rules and equipment very accurately portray his character and combat style. As I said before.. he is ALL about patience.

The Redmaw:
When Bran turns into a Wulfen he becomes The Redmaw until the end of the game. This form is tough, vicious and visceral.
WS7, BS-, S6, T6, W3, I6, A5, Ld8, Sv -
He loses ATSKNF, but gains in addition to IC, Acute Senses and Counter-Attack (ready for this?).. the following: Monstrous Creature, Fleet, Eternal Warrior, Feel No Pain, Furious Charge, Fearless.

6th Edition Update:
In addition to the list above, Monstrous Creature grants The Redmaw the following:
Hammer of Wrath - A single I10, S6, AP- attack the turn you charge. Not too shabby.
Move Through Cover - 6th Edition made this USR amazing as a single model in a unit bestows it upon the entire unit, granting +d6 when rolling for difficult terrain (usually resulting in rolling 3d6 and picking the highest) and ignoring all Dangerous Terrain tests!
Smash - All attacks (except for Hammer of Wrath) are resolved at AP2 and you can choose to halve the Attack Characteristic (5), which after ROUNDING UP (3) still gets you 4 attacks on the charge, resolved at Doubled Strength (6x2 = 12, but maximum is 10) and you can choose to re-roll armor penetration rolls. You can now signle-handedly get rid of vehicles with AV10-13, and you should be able to glance or even easily penetrate to death even Land Raiders!  
Relentless - Does Nothing For You... no ranged weapons.

He also loses all of his equipment except for the Wolftooth Necklace. So no he only has --/5+ due to Feel No Pain but a 5+ invulnerable save, no grenades.
Interestingly enough he does not have Rending like models with Mark of the Wulfen.

As of February 13, 2012, Bran Redmaw's Redmaw form was updated via the IA11 Q&A FAQ:
Pg127 – The Redmaw:
Add Monstrous Creature to the Redmaw’s Special Rules. Note that Bran Redmaw does not gain this ability before he succumbs to the Curse of the Redmaw. 
Note that the rest of the article was written before The Redmaw was considered to be a Monstrous Creature, giving him +1d6 on penetration rolls, power attacks and Move Through Cover. This makes him even better now as he now excels at killing all kinds of units. With S7, I6 and 6 AP2 attacks on the charge, the Redmaw should be able to take care of literally any infantry and most vehicles.

So what's the difference between Bran Redmaw and The Redmaw?
Well, they both have different types of survivability. Bran Redmaw's "human" form is perfect against the more elite units. Things with power weapons, which his 4+ invulnerable save can negate and opponents with good armor, which Bran's power axe can shred through. As such he is perfect against Space Marines of any flavor, especially Terminators without Storm Shields. He can also go against a lot of IC's if you're lucky. The lack of Fleet definitely will slow down his Fenrisian pack, though.
The Redmaw is the opposite of Bran. Where he lacks armor and invulnerable save he compensates with T6, Eternal Warrior and Feel No Pain. His super Toughness is kind of wasted when with a lot of Fenrisian Wolves, but if he's getting shot at remember that he still has Stealth. He'll be getting a 3+/FnP in many cases, which is pretty damn good if you ask me. Where The Redmaw shines at is actually hunting vehicles. Yes, you will be hitting them on 4+ or 6+ most of the time, but you'll be getting 6 S7 attacks. Surely they ought to do something against a vehicle, maybe even Immobilize it so your Fenrisian Wolves can tear it to shreds.
The loss of your power weapon makes you weaker against units with good armor, but you should be able to take care of horde units without a problem. Position your character to maximize as many opponents in B2B contact and make them waste their attacks on you, protecting your precious wolves..

I don't think you have to roll for Bran's Curse unless he is on the table, meaning that if you fail to bring him on turn 2, you won't have to make the roll. I am not 100% sure on that one, though, so don't quote me on it.

Saga of the Hunter - With that being said.. I think it's imperative that you Outflank Bran with Fenrisian Wolves. Yes, they will lose on their Fleet Move if Bran is in his human form and yes they will lose on the 12'' charge, but just the psychological effect that a unit of 15 Cavalry models, lead by a psychopath will cripple your opponent's strategy. Remember, Space Wolves excel at fighting in the middle of the table where they can all support each other, so basically what you'll be doing is sort of.. herding your opponent towards it, because the edges of the board are not safe! This is also where Saga of the Wolfkin might come in handy if you plan on running a second, cheaper character. I5 Ld7 on the Fenrisian Wolves will give them the upper hand against I4 armies as long as you don't charge through difficult terrain and if for any reason you decide to remove Bran from the unit they'll at least have a small Ld boost. It's something to think about.

Just make sure you name your Cyberwolf Summer..
Patient Hunters - The entire "herding the enemy" mentality is reinforced by this rule and what a great rule this is. Grey Hunters with Behind the Enemy Lines! You will surely want to capitalize on that, by having a decently decked out pack of Grey Hunters. I wouldn't leave the Fang without a 10-man unit with at least 2 Meltaguns and a Wolf Standard. This is where the rest is tricky. Do you get a plasma pistol, knowing that you might be able to get rear armor on some vehicles? Do you go for a Power Fist on one of the Grey Hunters as well, knowing that you'd probably try and multi-assault some vehicles, given the big footprint of your unit? What about Mark of the Wulfen.. heh. You also should totally have a Wolf Guard leading them. You need that third melta (even thought it's a combi-weapon) and I would totally spend the 5 extra pts. to give him a Thunder Hammer, rather than a Power Fist. Now, if running a Terminator Wolf Guard is your cup of tea go ahead and get him a Chain Fist.
Basically you can afford the extra points of gear, because this unit won't be needing a Rhino.

Despite the possibility of killing a bunch of things on turn 2 by appearing behind your enemy, I would rather have them appear on turn 3 or 4, unless I'm playing Annihilation. Why? Because they are a Troops choice and you can kind of steer them in the direction - towards the objectives. This is where the Grey Hunters will outshine the Wolf Scouts - you don't feel bad for running a full squad of them, because they are a Troops choice and they are not super specialized. 3+ trumps 4+ as well.
Obviously the best way to take advantage of this rule would be to make sure that your army can support the Grey Hunters. Running two units of Wolf Scouts + the BEL Grey Hunters + Bran's Outflanking Wolves is going to give you 4 units with an alternative deployment, which is nice.
It is going to freak out your opponent, especially if those Wolf Scouts are 10-man units lead by Wolf Guards.

 Running two Drop Pods is also a nice trick. One can drop near an objective in your side's vicinity or toward the middle OR drop empty. The other one is going to be there to support your outflankers. Simply roll for reserves and if you happen to have your Drop Pod with your outflankers make sure to roll the Drop Pod's location and scatter dead last. You'll drop it where your outflankers will need the support OR in the table edge that's without support. We're trying to herd them towards the middle, remember?

So is Bran Redmaw worth it?
Yes. Yes, he is. Despite his randomness and his unpredictable gimmick Bran Redmaw is worth it if you are willing to invest in his patient hunt. For 210 points you get a slightly above average close combat monstrosity that's good against both elite and horde armies (if you are lucky) and whose combat and tactical utility is worth every point. Like any other special character you need to build a list around him, which is not very hard when you pretty much only need Wolf Scouts and Grey Hunters. Bran provides a new and refreshing way to play your Space Wolves, while also letting you field the army in a very fluffy and traditional way. It's sort of like playing Raven Guard, I suppose? Remember - as Bran Redmaw you are the stalker. You are the hunter and not the prey. You are the patient, cunning wolf. You dictate the outcome of the battle, not your opponent.
Since the addition of the Monstrous Creature rules to his Redmaw profile I would say that given Bran's utility he can be considered an auto-include in any Space Wolves army list based on mobility, surprise, outflanking and simply outmaneuvering. 

Do I agree with the "Warhammer 40,000 seal of appoval"?
Yes. I am a Space Wolves player, though, so I might be biased, but I don't see any ways to abuse any of Bran Redmaw's rules, and while he is certain going to be a pain in the butt with his outflanking capabilities, he is no Kayvaan Shrike of the Raven Guard, he is no Kor'sarro Khan of the White Scars and he is no Al'Rahim. He isn't even Snikrot, haha. He's definitely going to be a challenge when a part of a proper list, which is always good. For being a Special Character I believe that his points are if not spot on, then slightly too much for what you get, because he ends up losing a lot of gear when he turns into the Redmaw, but the outflanking shenanigans that he provides are well worth the price tag in my opinion.

I've also written 3 achievements that have to do with Wolf Lord Bran Redmaw - This Has Never Happened to Me Before, I Swear; Premature Lycanthropy; What Does the Auspex Say About His Power Level? You can find the achievements here

And last but not least, Bran Redmaw does not have a model yet.. but this limited edition Skinwolf from Forge World is just asking to be converted into The Redmaw.. 

Saturday, December 24, 2011

Merry Christmas!

"Sweet! A power candy cane! Thanks, Allfather!"
Merry Christmas, folk! Or whatever else you celebrate during this Holiday Season... or if your Holiday Season is already over.. or has yet to happen.. well.. then.. be happy, merry and jolly anyways!
And if you haven't bought a bunch of merchandise, then go buy some!

Well.. it seems like yet another year is about to end and a new one is right around the corner. Hopefully you've been nice and not naughty and hopefully you'll find a bunch of presents under the tree.

Here's what my Allmother got me this year: 

She actually managed to surprise me by sneaking out and buying me stuff from my wishlist over at the local GW, so when I went for the Secret Santa gift exchange we had there I found two boxes under the tree.
The IA: Apocalypse Second Edition is a gorgeous book and it's my very first Imperial Armour book. The quality is great and it does have some nifty things in it, like all the Contemptor Dreadnought and the Land Raider Achilles... plus some awesome Orky things.
For the most part I also agree with the different Apocalypse and Warhammer 40,000 "stamps of approval", but that's another post of its own. And in the meantime, people really need to stop raging. It's not that bad once you clearly read the rules. But of course, there are also some other issues that need to be addressed.

And the Land Speeder. Ah, I finally got one. He is still in the box as I'm still trying to figure out if I want to run him as a Heavy Bolter/Typhoon Missile Launcher or as a Heavy Flamer/Multi-Melta.
I think I might actually magnetize him, just in case. I do need some extra meltas and my army does lack flamers, though. But what if I need the extra missiles? Gah!

Here's a nifty poem I found at the Space Wolves forum over at B&C, written by someone by the name of  fudal78:

With apologies to Clement Clarke Moore:

Twas the night before Christmas, when all through the Fang
Not a Wolf Priest was stirring, Swift Claw or Long Fang.
The tankards were hung in the Great Hall with care,
In hopes that the Allfather soon would be there.

The Blood Claws were nestled all snug in their beds,
While visions of blood and guts danced in their heads.
And Logan, the Greatwolf, an Axe in his lap,
Had hung up his Bolter for a long winter’s nap.

When out in the snow fields arose such a clatter,
Defence Lasers swivelled preparing to splatter,
Their targeting reticules trained on the sight,
But quickly stood-down with a beep of delight.

Out of the storm, stepped a shadowy figure
And as humanoids go, I’ve not seen one bigger!
Before him there strode two devilish beasts,
Both clearly great wolves with sharp, pointy teeth.

The wind whipped around him with hurricane force,
But the giant strode on staying true to his course.
He drew back his lips and spoke with a growl,
"On Freki and Geri, to the drinking hall now."

A climb to the gate was made in a trice
Over rocky outcrops encrusted with ice.
Russ stood at the door and bellowed a call,
“The Lord has returned once again to his hall!”

A single Blood Claw awoke from his slumber,
And sought out a snack to stifle his hunger.
On passing the hall he stopped with a gasp,
Beholding a sight he barely could grasp.

The Primarch spoke out to in a deep throaty roar,
"Be at peace now my son, and don't stay by the door,
Come join me in drink there's Ale and Mulled Wine,
My stay here is short, it's not yet Wolf Time."

He drank through the night recounting the Sagas,
Thirstily downing both bitters and lagers.
The Blood Claw sat opposite, silenced in awe
At the sight of the legend who'd walked through the door.

As good as his word at the first light of Dawn,
Russ gathered his Wolves and laid down his horn.
But he turned back and called, 'fore he went out of sight,
“Merry Christmas to all, and to all a good-night!” 

And don't forget to open my present to you (especially if you play Space Wolves!).. 

Merry Christmas!

Friday, December 23, 2011

Space Wolves Achievements!

SPACE WOLVES! 
You've bought the Codex. 
You've played dozens of games with them and quite possibly have reaped a great tally with the sons of Russ. Yet.. there is something.. Something that's stopping you from unlocking the true potential of the Space Wolves. What is it?

There is no incentive.
You often find yourself browsing through the Codex, thinking of all those insane combinations, all the great possibilities that just wait to be unleashed upon your enemies, but the motivation is simply not there.
Why change your "Take All Comers" list and try something that may not work? Is it worth the risk?
Don't you sometimes wish that your favorite hobby had an achievement system? Something black on white that reminded you of your accomplishments, that inspired you to always take things a step further, to always go for the exciting aspect of the hobby?
Now there's something that will reward you for your daring personality. A list of great deeds that will continue the Saga of your Space Wolves as you unlock the full epicness of Codex: Space Wolves.



There are 100-something Achievements. Some of them will test your competitiveness. Others will task you with finally painting your army and even putting yourself way out there, seeking the approval of others. There are achievements for besting different foes, for playing various missions from many of the 40k supplement books (Planetstrike, Battle Missions, Apocalypse), for accomplishing the goals of all the Sagas and even some crazy achievements that have to do with fielding many of the Space Wolves Special Characters and doing the impossible (if there is even such a thing for us!) with 'em.

Some of them are easy. Some - challenging. Some achievements will require a totally different list, perhaps (and most likely) something you've never done before. Others are quite situational and you will need to seek out specific opponents to accomplish them... but all of them are supposed to reward you for doing something a little different. Winning with your super-optimized list might be fun, but gets boring after a while. Don't let that happen!!! We have one of the craziest, most flavorful codices out there with so many possibilities, so many insane combinations that if done properly will have you howling like a wolf and your opponents crying.
You might have accomplished some.. perhaps many of them... but 2012 is coming. Why not start from the beginning? Completing all achievements sounds like a GREAT New Year's Resolution to me, at least it will guarantee that your year won't be boring. how about even promising yourself that crazy expensive Forge World mini if you accomplish all of them? Or even sending your old buddy Skarvald the Troll-faced a beer.. or something, hehe..

Oh. And the list WILL grow. I will take all suggestions into consideration, which is why why the achievements are not numbered. Numbers are for Space Smurfs..
You will find the Space Wolves Achievements in the similarly named Page under the blog's header-image thing. And do let me know in the comments if you have any suggestions, if you accomplish a sweet achievement. I LOVE hearing your Sagas, so don't be afraid. IF you have your very own blog or you frequent any Space Wolves forums - share these achievements! Let your Space Wolf buddies know about them. I really think that they are a great way to spice up your hobby.

So enjoy... And happy achievement hunting!
- Skarvald the Troll-faced


Tuesday, December 20, 2011

Update on the Land Raider Achilles Conundrum

My last post was about the Land Raider I received for Christmas a few days ago, my desire to turn it into a Land Raider Achilles and my frustration when I learned that Forge World was only selling a complete conversion kit of the model and not just the conversion parts.

I e-mailed Forge World a few minutes ago and actually got a very quick response!
Here's what I asked:

Q: Hello, there! I just received GW's Land Raider kit for Christmas and quickly entered your website in order to purchase the Land Raider Achilles conversion kit. Unfortunately I found out that you guys only have a complete kit for the Land Raider Achilles which has the plastic Land Raider sprues and then all the resin conversion pieces needed for the conversion. Is it possible for me to order just the resin pieces for a different price or do I have to wait for a release of the conversion kit. More importantly, are you aware if a conversion kit is ever going to be released and if it might be coming out soon?
A:  Hi, 
Thanks for your e-mail. We do not sell a conversion kit of the Achilles, because of the amount of plastic that is replaced by the resin parts. Like the MkIIb and the Deimos Rhino, it wouldn’t be cost-effective as a conversion kit compared to the complete kit that we currently sell.

Regards,
Ead Brown
Customer Service Manager
Forge World
So unfortunately for me there's no hope and reason to wait for the conversion kit to come out.. but this has only increased my desire to possess a Land Raider Achilles... Damn, I even have the perfect name for it as well..

So.. does anyone wanna trade their Land Raider Achilles for a Land Raider NiB? I'll pay the difference. ;D  

Until then... I'll be working on a super secret project that will change the way you play Space Wolves FOREVER.

P.S: Check out the sweet candy cane-wielding Santa Skarvald up top! Thank you, Frozencore Joe.

Monday, December 19, 2011

So.. I got a Land Raider. NOW what?

On Saturday the local Games Workshop had a Secret Santa gift "giveaway"-thing!
I drew the name of a really good friend o' mine whose I.G plasmacide Chimera spam list has been terrorizing all the little kids at the store. Though to be fair, my Space Wolves are not too excited about facing his little metal boxes. Same goes for my Orkz.

I gifted him the joy of having to put together 20 Cadian Shock Troops and then a Lord Commissar to lead them. ;D

And then he gave me a Land Raider! 
Turns out we drew each others' names!! ;D
I love Land Raiders.. but unfortunately I don't get to use them very often. I actually already have one - it's a Land Raider Crusader. And I'm pretty sure I've used him only once in a normal game of 40k to transport a bunch of angry Blood Claws with Arjac Rockfist. It's cool and what not, but I guess I don't like fielding it because it's not painted. I don't really remember how I sprayed my other vehicles.. hehe..

Now.. where I've used my Land Raider a bunch is in games of Apocalypse.
As a Land Raider Achilles. 

Yeah.. yeah. I know. Cheese. But it is so AWESOME to put something on the table knowing that it can actually survive despite all the scary templates, lances, meltas and other anti-tank shenanigans that are being thrown your way. I mean, come on. A THUNDERFIRE CANNON. And two twin-linked multi-melta sponsons :-O! Honestly, the Thunderfire Cannon is the only thing that I would gladly steal from Codex: Space Marines (okay, maybe the Land Speeder Storm school bus for our sweet Wolf Scouts to ride in..).
It has the word "thunder" in it, people!

So that's why I put the Land Raider kit in my list. The plan was to order the Forge World kit for the Land Raider Achilles and then convert it. But it wasn't until I sat on my computer all ready to order some resin crack until I realized that the only way to purchas the LR Achilles from Forge World is.. as a COMPLETE KIT. Basically they are selling a plastic Land Raider kit plus all the resin conversion parts that I actually need to make an Achilles. Well that sucks. Now I'm "stuck" with a Land Raider until Forge World decides to release only the conversion kit like they have done with all the other Land Raider variants. <_< I'm not spending all that cash in one big lump sum, you know? And I definitely don't want another Crusader or a Redeemer..

There's always the Orky option, though. Instead of waiting I could just unleash the Big Mek inside me and convert the Land Raider into (or is it "to"? Any Grammar Nazis out there?) an Ork Vehicle of some kind. Maybe a Battlewagon.. or something of the super heavy variety? Any ideas? 

Maybe you guys could help me with this decision?

Do I.. 
A) Wait for the Forge World conversion kit to come out and then make the Land Raider Achilles?
B) Convert it into/to an Ork vehicle?

Help me out, bros!